home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 January / Gamestar_80_2006-01_dvd.iso / Programy / MediaMonkey_Setup_2_4_2.exe / {app} / Plugins / MilkDrop / Rovastar & Rocke - Answer.42 (Trippy S. Mix).milk < prev    next >
INI File  |  2002-06-05  |  2KB  |  69 lines

  1. [preset00]
  2. fRating=5.000000
  3. fGammaAdj=1.998000
  4. fDecay=0.996700
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=1
  13. bTexWrap=0
  14. bDarkenCenter=0
  15. bRedBlueStereo=0
  16. bBrighten=0
  17. bDarken=1
  18. bSolarize=0
  19. bInvert=0
  20. fWaveAlpha=0.150351
  21. fWaveScale=100.000000
  22. fWaveSmoothing=0.900000
  23. fWaveParam=0.000000
  24. fModWaveAlphaStart=0.750000
  25. fModWaveAlphaEnd=0.950000
  26. fWarpAnimSpeed=1.000000
  27. fWarpScale=2.853000
  28. fZoomExponent=1.000000
  29. fShader=0.000000
  30. zoom=0.961900
  31. rot=-0.010000
  32. cx=0.500000
  33. cy=0.500000
  34. dx=0.000000
  35. dy=0.000000
  36. warp=0.000000
  37. sx=1.000000
  38. sy=0.905287
  39. wave_r=0.850000
  40. wave_g=0.450000
  41. wave_b=0.300000
  42. wave_x=0.500000
  43. wave_y=0.500000
  44. ob_size=0.005000
  45. ob_r=0.000000
  46. ob_g=0.000000
  47. ob_b=0.000000
  48. ob_a=1.000000
  49. ib_size=0.010000
  50. ib_r=1.000000
  51. ib_g=1.000000
  52. ib_b=0.250000
  53. ib_a=0.000000
  54. nMotionVectorsX=64.000000
  55. nMotionVectorsY=19.199999
  56. mv_l=5.000000
  57. mv_r=0.000000
  58. mv_g=0.000000
  59. mv_b=0.000000
  60. mv_a=0.100000
  61. per_frame_1=wave_r = wave_r + 0.15*(0.6*sin(0.933*time) + 0.4*sin(1.072*time));
  62. per_frame_2=wave_g = wave_g + 0.15*(0.6*sin(0.888*time) + 0.4*sin(0.918*time));
  63. per_frame_3=wave_b = wave_b + 0.25*(0.6*sin(0.335*time) + 0.4*sin(0.4*time));
  64. per_frame_4=wave_mystery = 0.5*sin(0.35*bass);
  65. per_frame_5=decay = decay - 0.01*equal(frame%10,0);
  66. per_pixel_1=zoom = zoom + (0.1*(1+rad+0.5*bass));
  67. per_pixel_2=mymovement = sin(sin(1.211*time)+ 0.3*cos(0.887*time)- 0.4*sin(1.453*time));
  68. per_pixel_3=rot = rot - 0.15*sin(mymovement-ang);
  69.